WOOOBA · SPORT
01 / 14
World One On One Ballers Association
5-Year US Forecast · Live Product · Real Market
🏀Basketball
Soccer

Proven now,
built to scale.

Live with paying communities · a 53M-player market · a $132M trajectory

WOOOBA is already running real games with real paying players. From a committed November 2026 base, this is the five-year climb into America's two biggest team sports.

LIVE
paying communities today
53M
US players addressable
$132M
Year-5 ARR trajectory
WOOOBA
02 / 14
Product–Market Fit — Already Live

Real games. Real paying players.

Reading Rockets men's game live on WOOOBA
Dads & Lads · Weekly£7.50 / player · 18 spots
Reading Rockets women's game live on WOOOBA
Back to Basketball · Weekly£7.50 / player · 30 spots
● Live on WOOOBA today
🏀 Reading Rockets Basketball Club
An established UK club (founded 1997) runs recurring weekly men's and women's games entirely on WOOOBA — players join and pay £7.50 in-app, money flows through the WOOOBA Wallet.
✓ The model, validated in the wild
Reading Rockets is the real community our economics are built on: 20 players/community, 2 games/week, $0.50/player/game via the Wallet, organizer cash-outs through the Revolut Business API.
✓ Full loop, working end-to-end
Create game → players join & pay → Wallet collects → organizer cashes out. Every part of the revenue engine is already operating in production.
WOOOBA
03 / 14
The Prize — US Market Size

Two of America's
biggest games.

🏀
28.1M
Basketball players
The #1 team sport in the United States by participation — accessible, played everywhere from driveways to gyms.
Most-played US team sport
24.9M
Soccer players
At an all-time high and surging — outdoor participation jumped 15.8% in a year, supercharged by the 2026 World Cup on home soil.
All-time high · World Cup year
Participants as share of US population (~335M)
🏀 Basketball
28.1M · 8.4%
⚽ Soccer
24.9M · 7.4%
Source: Sports & Fitness Industry Association (SFIA), 2024–2026 participation data.
WOOOBA
04 / 14
⚽ The Tailwind — A Generational Moment

The World Cup
comes home.

For the first time since 1994, the United States hosts soccer's biggest stage — and WOOOBA scales right behind the wave.

★ FIFA World Cup 2026 · USA · Canada · Mexico
78 matches
on US soil.
The US hosts the overwhelming majority of the largest World Cup ever — all quarterfinals, both semifinals, and the final at MetLife Stadium. A nation's attention turns to soccer exactly as WOOOBA's milestone approaches.
48
teams · biggest field ever
104
total matches · 16 cities
+15.8%
US soccer participation YoY
140K
fans · just 2 USMNT warm-ups
⚡ Why this matters for WOOOBA

A home World Cup drives a once-in-a-generation surge in grassroots participation — new players picking up the game, new organizers starting pickup groups, existing communities swelling. US soccer is already at an all-time high of 24.9M, up 15.8% in a single year. WOOOBA's November 2026 launch milestone is timed to ride that crest, converting World-Cup-inspired players into paying communities while enthusiasm is at its peak.

11 US host cities — and the green ones are already proven WOOOBA demand markets
New York / NJ
Los Angeles
Dallas
Philadelphia
SF Bay Area
Atlanta
Boston
Houston
Kansas City
Miami
Seattle
Host city with existing pickup communities (per Meetup) Host city · expansion target
WOOOBA
05 / 14
The Behaviour Already Exists

They already gather — and pay.

Across Meetup, large communities already organize and pay per game. The demand is proven; the payments are a mess.

🏀 Basketball on Meetup

Point Guards · NYC~1,543
Denver Ballers~1,423
Real pricing: an LA adult basketball group runs games at $17 / player, 14 players, ~50 nights a year — pay-per-game, exactly WOOOBA's model.

⚽ Soccer on Meetup

Soccer Friends · NYC7,743
Players · Chicago6,925
Real pricing: NYC pickup at $3–$10 / player; LA's Pezo runs 100+ games a week through its own app.
⚑ The gap WOOOBA fills

Organizers today juggle Venmo, Zelle, PayPal and Cash App — explicitly to dodge platform commissions — or front field costs from their own pockets. It's manual, fragmented, and has no clean cash-out. WOOOBA's Wallet + Revolut Business API replaces all of it with one rail built for paid games.

Illustrative top-group figures & organizer pricing from Meetup listings; not an aggregate market total.
WOOOBA
06 / 14
Where The Behaviour Lives Today

Organized in chat.
Paid everywhere else.

Meetup is only one venue. In the US, most casual pickup is run inside everyday messaging and social tools — none of which were built to collect a game fee.

How US pickup crews coordinate gamesReach among US adults / users
Group text · iMessageThe default for iPhone-heavy friend groups
De-facto default
~57% US phones are iPhone
WhatsAppUrban, multicultural & cross-device crews
32% of US adults
GroupMeCampus rec, adult leagues, SMS fallback
10M+ US MAU
7th-most-used US chat app
Facebook Groups + EventsDiscovery layer — finding a game, not running it
Local groups in every city
71% of US adults on FB
Email / listservsEstablished weekly games & office runs
Low-churn, low-spontaneity
legacy crews
Bars show how widely each channel can reach US players, not exact organizing share — no one measures pickup coordination by sport and app. The takeaway is the shape: demand is splintered across five tools, and every one stops at the chat.
⚑ The pattern — and the opening

Coordination lives in chat; money gets bolted on with Venmo, Zelle and Cash App. A wave of dedicated apps is racing to fuse the two — proof the category is real, and that the payment rail is the wedge, not the roster. WOOOBA wins by owning the paid-game layer these tools bolt on after the fact.

GoodRec OpenSports Gametime Hero ENDALGO Plei + group chats everywhere
US reach: Pew Research Center 2025 (WhatsApp 32%, Facebook 71% of US adults); WhatsApp 100M US MAU (Meta, Jul 2025); GroupMe ~10M US MAU; Apple ~57% US smartphone share (Counterpoint). Reach figures, not organizing-share totals.
WOOOBA
07 / 14
The Product — Live, Not A Mockup

One app. Seek. Challenge. Play.

The chat-organized crews finally get a real rail. Here's the soccer flow end to end — venue, game, roster, paid, teams — collapsed into one product.

01
WOOOBA Find Pitch — map-based venue selection
Find a pitch
Pick the venue on a map — no group-chat back-and-forth
02
WOOOBA Create Game — schedule with recurring games
Create the game
Date, time, recurring weekly — invite the regulars
03
Players join & pay
"I'm in for £3.50" — one tap, money collected in-app
★ The payment wedge
04
WOOOBA Choose Teams — drag-and-drop team balancing
Choose teams
Drag-and-drop balanced sides — even team-picking is handled
⚑ What the screens prove

Every job that today splinters across iMessage, WhatsApp, GroupMe and Facebook — find, schedule, invite, collect, organize — lives in one flow. The highlighted screen is the whole thesis: the game gets paid for inside the app, not bolted on with Venmo after the fact.

Live screens from the WOOOBA Sport app (soccer). Example games & venues shown for illustration.
WOOOBA
08 / 14
The Product — Same Rail, Bigger Court

The #1 US team sport,
same one-tap flow.

Identical product, basketball-native. Find a court out of 60,000+, spin up a game, invite ballers, get paid, pick teams — and now, charge for the group itself.

01
WOOOBA Courts — 60,000+ courts on a map
Find a court
60,000+ courts mapped — filter to the one near you
02
WOOOBA Create Game — title and game info
Create the game
Name it, set the details, all abilities welcome
03
WOOOBA Invite Players — public ballers and my ballers
Invite ballers
Pull from your roster or the public baller pool
04
Players join & pay
"You're in" — spot secured, fee collected in-app
★ The payment wedge
05
WOOOBA Choose Teams — Red vs Blue, accepted and pending
Choose teams
Red vs Blue, balanced — track who's accepted
WOOOBA Create Group — membership fees, one-time or recurring billing
$ Beyond the single game

The soccer flow collects per game. Basketball groups add a second rail: organizers can charge a membership fee to join a group — one-time or recurring, with billing periods — on top of per-game fees.

That turns a casual run into recurring revenue, and turns WOOOBA from a per-game processor into the billing system for the whole crew.

Per-game fees One-time join fee Recurring membership Custom billing periods
Live screens from the WOOOBA Sport app (basketball). Court counts, games & players shown for illustration.
WOOOBA
09 / 14
The Starting Line

The November 2026
milestone.

The forecast begins from a concrete, committed base — the platform's first major community milestone.

Nov 2026
First milestone reached
150
basketball
communities
50
soccer
communities
200
total · 4,000
players

These 200 communities aren't a cold start — they're converted from the chat-organized pickup crews already running games across iMessage, WhatsApp, GroupMe and Facebook. The milestone is the first slice of that pool to move onto a real paid-game rail.

At $98/community/month, this base is $235K run-rate ARR — the launchpad for five years of compounding, held to a steady 75% basketball / 25% soccer mix throughout.

WOOOBA
10 / 14
The Engine — Two Growth Phases

Hot start, measured glide.

Phase 1 · Years 1–2

Land & Accelerate

Nov 2026 → Nov 2028
+15%
month on month · both sports
Aggressive early compounding off the milestone base, riding live momentum and the partnership pipeline.
Phase 2 · Years 3–5

Taper & Mature

Nov 2028 → Nov 2031
15% → 2%
tapering monthly over 3 years
Growth rate glides down steadily as the base scales — realistic maturation rather than indefinite double-digits.

Both sports compound at the same rate, so the 75/25 mix holds constant across all five years. The taper keeps Year-5 scale well within the 53M-player market.

WOOOBA
11 / 14
The 5-Year Curve

Watch it compound.

Basketball communities Soccer communities Phase 1 / taper boundary
Month
Nov '26
150
🏀 communities
50
⚽ communities
$19.6K
MRR
WOOOBA
12 / 14
Year-by-Year Forecast

Five years, scored.

Year-end run-rate, all communities at $98.05/month across all three Wallet revenue streams.

Year 1 Nov '27
$1.26M
ARR
🏀803
268
Total1,070
Year 2 Nov '28
$6.74M
ARR
🏀4,294
1,431
Total5,725
Year 3 Nov '29
$29.2M
ARR
🏀18,625
6,208
Total24,834
Year 4 Nov '30
$79.3M
ARR
🏀50,534
16,845
Total67,379
Year 5 Nov '31
$132M
ARR
🏀84,136
28,045
Total112,181
WOOOBA
13 / 14
ARR Trajectory & Market Headroom

$132M — inside the market.

Year-5 reaches ~2.2M players — still under 8% of basketball and 9% of soccer participants. Even this trajectory leaves the vast majority of the market untouched.

WOOOBA
14 / 14
Model Summary

What's under the curve.

Start
200
communities · Nov 2026
Per community
$98.05
/ month · all 3 streams
Phase 1
+15%
monthly · Yr 1–2 · both sports
Phase 2
15%→2%
tapering · Yr 3–5
Sport mix
75/25
basketball / soccer · constant
Year-5 base
112,181
communities · 2.24M players
Year-5 ARR
$132M
run-rate · Nov 2031
Acquisition
$0 CAC
partnership-led
▲ Reading the forecast

This is a compound-growth model on the Nov 2026 base of 150 basketball + 50 soccer communities, both sports at the same rate so the 75/25 mix holds. Phase 1 runs +15%/month for two years, then the rate tapers linearly to 2% across years 3–5. Sustained 15% monthly growth is aggressive and assumes the partnership pipeline and live momentum keep pace — read the curve as a target trajectory. Figures are revenue/gross profit (100%-margin game fees via the Wallet + top-up/cash-out fees); operating costs sit below this line. Product-market fit is live: Reading Rockets runs recurring paid games on WOOOBA today. Market sizes: SFIA 2024–2026. Meetup figures are illustrative, not aggregate totals.

WOOOBA — World One On One Ballers Association.